Minor Project - Exercises & Projects
14.04.2020 - 17.07.2020 | Week 1 - Week 14
Kang Jiet Yee | 0336776
Minor Project
Exercises & Projects
Instructions
Week 1
Mr Mike brief us about MIB and all expected outcomes which we need to collabotate with IT students. After consultation, we done some research to have further understanding towards petrosains and look into the exhibitions they have. Besides, we got in touch with IT students to discuss about their interest part for the projects also talk about our strengths and and specialties, and understand we are expected to improve our existing skills and also able to learn more during the process.
Exercise:
1. Please describe what is Design Innovation based on the artilcle "What is Design Innovation? by Alex Obenauer". Please cite some examples to elaborate your observations.
https://medium.com/newindustrialist/what-is-design-innovation-89fb307462ae
2.Please watch this documentary about Design Disruptors and write a short essay about what are Design Disruptors with cited examples. Blog it and provide the URL in the text box below for me to access.
https://drive.google.com/file/d/1hGgMu15JUT_mIq97jfTgqxG_GHvQ9xyK/view?usp=sharing
https://drive.google.com/file/d/1QoWVQi7weia7UozdtYvv7Q6Qnk7MlVot/view?usp=sharing
Petrosians have arranged a meeting to brief us about the projects and descriptions of different parts of their exhibitions for us to have further understandings before we choose our topic to work on, and the expected outcome will be a virtual learning website. After the briefing, we discuss among our group and decided to choose speed as our topic. Besidese, the provided references are helpful for us to have a clearer picture for the expected outcomes and will be beneficial for our design process further on.
Brand Guidelines:
After meeting with Mr Mike, we decided to enhance the idea for our topic based on the content that petrosains provided. We had a meeting among our group,research and discuss for a better idea that will able to deliver the information to the target audience
Week 2
Brand Guidelines:
Week 3
After meeting with Mr Mike, we decided to enhance the idea for our topic based on the content that petrosains provided. We had a meeting among our group,research and discuss for a better idea that will able to deliver the information to the target audience
Week 4
We put our idea and process in miro board and also done research to support our topic and ideas. Besides, we also discuss about the placement of 3D assets for our Unity space. Besides, we done discussion for the unity space and selection of assets for decoration.
Miro Board:
Week 5
After the meeting with Mr Mike, we discuss with computing side and improve our slides based on Mr Mike’s feedback. Besides, we also done user interface and animation for our game ideas for the client to have better understanding of the expected outcome.
Week 6
ProposalPresentation Slides - Idea
After the presentation, we got feedbacks from the client also Mr Mike as we need to improve in terms of our content. Besides, for the blindspot game was still unclear which we need to further discuss and refine the idea for blindspot section. Further more, Mr Mike advised us to explore the Virtual Road World game as our game reference for our project and use the camera view from the game.
Client's Feedback
Real life scenarios as well (holes etc)
Road safety - it will be beneficial if there are science behind it
How certain people have faster reaction time
Put some notes related to speed (that’s why F1 driver have really good reaction time - the reasons behind and how to link with real life scenario)
Proposal Slides:
Week 7
Based on Mr Mike’s feedback, we revised and improved our story board in a more detailed manners. Besides, we are advised to break down the animations parts that guide from the assets and decide the part that should be animated. Further more, we need to discuss and work on the colour palette for our game, also get the perspective right to have a stimulated visual for the game so that we can know about how are we going to deliver for the game when we ensure it is achievable.
Week 8
Mr Mike told us we should have a overall objective for how we want the game looks like which we can consider to make the design into a arcade game style which will looks more fun and attractive. Besides, we must think of ways to engage with the target audience which make them keep interest towards the game experience but designing the game playful yet it is educational. Further more, we should consider to add features in the gameplay experience by making it entertaining such as include fun elements and interactions for the players Besides, we also had a meeting with Mr Razif which also includes the computing side so that both side with keep on track on the progress. Mr Razif gave us feedbacks based on our story board and also provide advise and suggestion In terms of game mechanics for us to be clear on the possible outcome that we can achieve. After we completed with the story boards, we started to work on our assigned parts for different assets and make sure all the tasks based on the gantt chart can be complete and deliver on time.
Vehicles:
Player Vehicle :
Police Car:
Public Transport:
On Street Vehicle (Non Player):
Grab Car (On street vehicle):
Motorcycle:
Street Signs:
People:
Environment:
Buildings:
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Office Buidling |
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Resident Buildings Apartments |
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Resident Building - Apartment |
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Shops |
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Hospital |
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Hypermarket - Tesco |
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Hypermarket - Giant |
Natures:
Week 9
The first meeting on this week is to confirmed our design for all the assets and elements for our games, also work on the lightning in the game environment. Mr Mike advised us to make the gameplay environment bright, try to not use black for shadows by replace it to lighter colour tones. Besides, we also need to work on the preview of 2 scene for both reaction time and blindspot game. We showed the game environment on Friday meeting with Mr Mike, it was overall good but he also suggest us to use Petrosains brand identity on the game. Such as the ui colour, billboards about Petrosains, also Petronas Gas Station to improve our game. In addition, Mr Mike suggest that we can make a skybox around our game city with clouds too.Petrosains Branding:
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Petronas Gas Station 3D model |
Petrosains Billboard |
Petrosains Billboard |
Week 10
Mr Mike suggested that our map size will need to be reduce in terms of resolution and details, like al graphic for map in vector form and need to match with our ui. Besides, he advised us try not to distort the logo , the arrow colour in our game need to be brighter. Further more, we need to make adjustment on the blindspot area thickness which needs to be reduce, also its opacity.![]() |
Arrows - Final Design |
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Map - Final Design |
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Adjusted Sky Box |
User Interface for both games:
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BlindSpot |
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Reactionn Time |
Week 11
Mr Mike approved our design and advised us to start create our presentation slides which included what we will be perform in our game. Besides, we need to keep track of computing side’s progress and always get updates from them.
Check List (Final Presentation) :
- Brief introduction- Objectives (aim and goals)
- Flow Chart (User Interface & Games)
- User Interface (game panels and elements)
- Game environment
- Vehicles
- Petrosains Brands
- Video Wakthru
Week 12
This week we will be working on our presentation slides and discuss about the content that need to be include. Besides, Mr Mike advised us to create a introduction page such as i including looping animation for our ui background in order to perform a visual walkthrough for our expected game outcome.
Looping Animation:
Visual Walkthru Example:
Week 13
Final Outcomes:
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Uer Innterface Elements |
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